Description
๐ Explore
Add vectors and watch their resultant change in one dimension, two dimensions and equations.
๐ฎ Try It
Add vectors from the toolbox and drag their heads to change them or their bodies to move them. Compare Cartesian and polar views, show components, angles or values, and use the Equations sliders to set x- and y-components.
๐ฏ Your Mission
Build at least three non-zero vectors whose resultant is as close to zero as you can make it. Use the component and magnitude readouts to prove your result.
๐ Real-World Connection
Pilots and sailors add velocity vectors to account for wind or currents while navigating.